News updates

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Improbable’s Rob Whitehead on “How to Build Worlds”

As our next announcement we have Rob Whitehead, CTO of Improbable joining NGJ 16. Improbable facilitate the building of new words and large multiplayer experiences, specifically they develop SpatialOS. They will build an MMO in 48 hours, and you should come check them out. Rob studied computer science at the University of Cambridge and dabbles in game development. He is...

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The future of AI in Indie Games – Apex Game Tools

We are happy to welcome, Apex Game Tools to NGJ 16! They will show off cool AI tech at the jam and have a sweet offer for all jammers. Read all about them here. Artificial intelligence in games is making a triumphant return. New genres are being launched and gameplay improvements are occurring as thanks to AI technology. This goes...

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Adriel Wallick is coming to talk game design freedom at NGJ16

Another great speaker for NGJ 16! Adriel Wallick is an independent game developer most recently based out of The Netherlands. Originally a programmer on the next generation of weather satellites, she decided to explore gaming as a developer instead of just an avid gamer. She is best known for having made a game a week for an entire year as...

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NGJ 2016 Google Cast Game Sessions

Bringing Multiplayer Social Game Experiences to the Big Screen with Google Cast Presented by Wendi Zhang (Business Development Lead), and James Grafton (Partner Engineering lead) from the Google Cast Games team Ever wondered what it takes to play your game on a TV? The Google Cast team will show you how to take your game to the biggest screen in...

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Talking 3D Software Houdini with Adrian Lazar

NGJ’s partnership with SideFx is going to have some pretty cool benefits and outcomes for jammers. We get to welcome Adrian Lazar, to talk software at NGJ 16. He has vast industry experience and the connection with SideFx, means we will get an in-depth talk in 3D software Houdini, developed by SideFx. Specifically it will about how it helps him create...

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Kickoff NGJ 16 at the awesome pre-party!

Before jumping into 48 hours of jamming festivities, we will be warming up with an amazing ‘All The Rave‘, pre-party, hosted by venue Pumpehuset, and sponsored by IO Interactive. You can thank Copenhagen Game Collective for organizing the event. Jamming for that long can be tiring, so why not get loose before getting started, just a little way to maximize...

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Andy Touch to give Unity shaders crash course at NGJ 16

We once again warmly welcome Unity as a Nordic Game Jam sponsor. They are a long time event sponsor for NGJ and we couldn’t be happier about the collaboration. In connection with this, we have another special guest in store for NGJ 16! We now have Unity’s Andy Touch, giving a talk we are excited to announce. Always enthusiastic about...

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ELIAS Software: high quality adaptive game music

We at NGJ gladly announce ELIAS Software as a program sponsor, the team is pictured below.   This means that co-founder and CEO Kristofer Eng, will come give a great talk about the software. He will discuss just how vital it is to have game music not only of the highest quality, but also adaptive to your game. ELIAS or...

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Jumpstarting your game with Martin Fasterholdt

We will get to hear a fascinating talk from a great gameplay designer at NGJ16. As our next speaker announcement, we have Copenhagen-based Martin Fasterholdt. He has worked at Playdead on the game INSIDE for the last four years. On top of his industry experience, he recently received his master’s in game design. His thesis was about the cool topic...

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