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Talks about Windows Phone 7 development and Farseer Physics Engine

We are proud to announce Alexandar Skronski from Nokia, who will give a short introduction about the joint Nokia and Microsoft merchandizing opportunities for WP applications.
We are also proud to announce Ian Qvist, who will give two talks introducing the XNA game development framework and how it can be utilized to build powerful games on the Windows Phone 7 platform.

NGJ Presents Main Talk: Rapid game development in Unity

Speaker: Emil “AngryAnt” Johansen, game developer, AI specialist, Unity expert
Day job: Creating awesome demo content at Unity Technologies Copenhagen.
After hours: Creating awesome AI middleware at AngryAnt.com.
Twitter: @AngryAnt
Tips and tricks built on years of blood, sweat and mockery. Under the looming flag of “SHIP ETH!”, I’ll share a bunch of guidelines, principles and work methods which I have found highly useful in shipping awesome shit on time.
The talk contains a good deal of Unity specific advice and examples, but much of it applies to any gamedev setup. Though mainly looking from the point of view of the programmer, this talk has relevance for all team members.

NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!

The Nordic Game Jam is proud to present to you a Jon Hare Talk – an industry veteran with a tonne of history and experience.

Jon Hare will be sharing a career retrospective, from Sensible Software to date, focusing on managing original IP in the 1980s and 1990s and how some of those lessons could play a role with being relearned in the modern era, now that the domination of the console giants are behind us.

Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name. Besides being most known as the creator of “Sensible World of Soccer” and “Cannon Fodder”, here’s a little bit more about him: Continue reading ‘NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!’

NGJ Presents an Indie Artist Talk: How a two and a half fine artist made a game that is actually fun to play! By Marek Plichta (Spaces of Play)

Marek Plichta

Marek Plichta will speak about the creative design process of the physical box stacking game Ordnungswissenschaft. The game was created in three days in collaboration with the fine artists Till Wittwer and Jakob Penca. They managed to blend their different interests like procedural computation, theater and game design to create a game that makes the player act like a simple machine but at the same time demands human intuition to win. Ordnungswissenschaft won the award for Best Interaction and was also nominated for Best Game Design at the IndieCade Festival. Part of the talk will also cover how to pronounce Ordnungswissenschaft properly.

Marek Plichta is a game designer and art director at Berlin based indie studio Spaces of Play. He co-designed the award winning games Spirits and Ordnungswissenschaft. He also teaches game design at the University of Applied Sciences in Potsdam, Germany and interface design at the Game Design School in Schwerin and Leipzig. Marek organized the Global Game Jam in Berlin the last years.
He loves experimental games, interactive media installations, and to eat delicious bananas on continents far away.

Nordic Game Jam 2012 Presents: The Logo Shop

You know that feeling in your stomach when your Game Jam Game finally comes together? When it gets a higher state of meaning just minutes before the final deadline when you’re high on cold coffee and lack of sleep? Yet your heart tells you that something is wrong… The Comic Sans that you’ve chosen for your game logo just doesn’t summarise the otherwise epic nature of your game.

Don’t worry, help is here. Nordic Game Jam presents The Logo Shop, the shop that makes awesome game logos for YOU! For FREE! Whether you’re looking for a logo for your ‘Barbie: Undead Nightmare’ game or the title just won’t work for you unless the letters are cut out of flaming ice, The Logo Shop is the place to go to.

The concept is simple: You come up with an awesome title for your game and The Logo Shop makes it look fantastic!

The Logo shop is a one man enterprise whose proud owner, Thomas Ryder, is a fanatic fontoholic and a vector curve wunderkind. Thomas claims to be the son of Helvetica, and is one of the few people in the world who laughs when someone tells a typography joke. He’s like a horse whisperer. But with fonts.

So get in line for a little logo love. No game is too small; no title is too weird.

Another indie talk added in the NGJ program by Damien Morello (Recoil Games)

NGJ12 is proud to announce an experiential talk by programmer Damien Morello, of Recoil Games!

Rochard – The Beginning – How The Game Came To Be
Damien will speak about his latest released work for the PS3 - Rochard – and talk about how it all started and how it went from prototype to publisher to release. He will share his and the team’s experience with Unity, which made it all possible, and how they implemented some of the features and effects for the game. On top of this, he will provide insight into the ideas behind the gameplay and graphics features from a design perspective and a high level programming standpoint. Last but not least, he will provide learning experiences in the mistakes that they originally made and how they ended up solving them, during the course of the development.
Now that you know what he’ll be talking about, here’s a little about him: Continue reading ‘Another indie talk added in the NGJ program by Damien Morello (Recoil Games)’

Making Board Games: The LEGO-Way – by Cephas Howard (Senior Design Manager, LEGO)

Cephas Howard will be giving a short talk at the NGJ12 about the development of LEGO Heroica roleplaying board game: Why his team did what they did, what they learned, some behind the scenes stuff, some images of fan built sets and even the many fan modded rulesets appearing online, as the community begins to make the LEGO board game their own.
Cephas will share some developmental artwork images, the online rules format, how they are evolving it and why they do it. Furthermore he will reveal a upcoming LEGO board game based on a very popular franchise and finish with Q&A.
The talk will take place in Aud 1 at 15:10, Friday the 27th of January.

Test your skills as level designer in the yet-to-be-released Crafty Creatures and win cool prizes!

During the Nordic Game Jam, Nordisk Film Games Publishing will showcase their upcoming title developed by Progressive Media, Crafty Creatures – A physics based puzzle game, fueled by creation and sharing of user generated content.

Here comes the best part: The NGJ participants get to put their fingerprints on the game and win cool prizes! So be sure to take part in the talk by Nordisk Film to get fully introduced to the game. Then take part in the competition during the Nordic Game Jam, by designing some cool levels for the game with your team.  The best levels will be chosen by a jury and the winners will be announced at the award ceremony on Sunday.

The cool prizes are the following:
1st prize: 1 PS3 console + 10 PS3 games
2nd prize: 10 PS3 games
3rd prize: 5 PS3 games

There will be an introduction talk about the game and the competition at 16:50 in Aud 1, Friday 27th .

Sound awesome? For any questions, feel free to write to us using our contact form HERE.

 

Nordic Game Jam 2012 Presents a Petri Purho Talk – Why Being Poor and Having No Budget is Good for Making Games!

The NGJ12 is happy and proud to present Indie Game Developer Petri to speak at the jam! For those that do not know Petri, besides creating the first iteration of the awesome game “Jesus vs. Dinosaurs“, at last year’s Nordic Game Jam 2011 with Martin Jonasson,  here’s a little bit more about him:

Full Name: Petri Purho
Title/Position: Programmer
Company: Kloonigames

Short biography: Petri Purho is best known as the creator of Crayon Physics Deluxe. He’s also known for his 7 day game prototypes, which everyone should check out. Information on these can be found on his homepage.

Homepage: http://www.kloonigames.com/

Petri will be presenting a lecture on “Why Being Poor and Having No Budget is Good For Making Games“. The presentation will contain a few ideas on why making games without money or budget is actually a good thing and how this can in fact spark creativity! He will be showing examples throughout the lecture and of course answer any questions.

To follow Petri and his creative works, check out his website and follow his Twitter at: @PetriPurho or HERE.

Final Nordic Game Jam Tickets!

Dear Participants and Future Participants,

There are just over 50 tickets left for the Nordic Game Jam 2012! Be sure to pass on the message to your friends and family :) . Send them to the following link HERE to buy the tickets.
The t-shirt design will also be revealed soon and we guarantee you that you will LOVE IT! :o ).

For program updates, be sure to check back on the PROGRAM link.

Click on the poster link above for a larger version ;) . Feel free to distribute it around.

Last but not least, different competitions will be announced shortly – Thus follow us on the website and on Twitter!

For any other questions, just CONTACT US! :)




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