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Archive for the 'Talks' Category

Talks about Windows Phone 7 development and Farseer Physics Engine

We are proud to announce Alexandar Skronski from Nokia, who will give a short introduction about the joint Nokia and Microsoft merchandizing opportunities for WP applications.
We are also proud to announce Ian Qvist, who will give two talks introducing the XNA game development framework and how it can be utilized to build powerful games on the Windows Phone 7 platform.

NGJ Presents Main Talk: Rapid game development in Unity

Speaker: Emil “AngryAnt” Johansen, game developer, AI specialist, Unity expert
Day job: Creating awesome demo content at Unity Technologies Copenhagen.
After hours: Creating awesome AI middleware at AngryAnt.com.
Twitter: @AngryAnt
Tips and tricks built on years of blood, sweat and mockery. Under the looming flag of “SHIP ETH!”, I’ll share a bunch of guidelines, principles and work methods which I have found highly useful in shipping awesome shit on time.
The talk contains a good deal of Unity specific advice and examples, but much of it applies to any gamedev setup. Though mainly looking from the point of view of the programmer, this talk has relevance for all team members.

NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!

The Nordic Game Jam is proud to present to you a Jon Hare Talk – an industry veteran with a tonne of history and experience.

Jon Hare will be sharing a career retrospective, from Sensible Software to date, focusing on managing original IP in the 1980s and 1990s and how some of those lessons could play a role with being relearned in the modern era, now that the domination of the console giants are behind us.

Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name. Besides being most known as the creator of “Sensible World of Soccer” and “Cannon Fodder”, here’s a little bit more about him: Continue reading ‘NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!’

NGJ Presents an Indie Artist Talk: How a two and a half fine artist made a game that is actually fun to play! By Marek Plichta (Spaces of Play)

Marek Plichta

Marek Plichta will speak about the creative design process of the physical box stacking game Ordnungswissenschaft. The game was created in three days in collaboration with the fine artists Till Wittwer and Jakob Penca. They managed to blend their different interests like procedural computation, theater and game design to create a game that makes the player act like a simple machine but at the same time demands human intuition to win. Ordnungswissenschaft won the award for Best Interaction and was also nominated for Best Game Design at the IndieCade Festival. Part of the talk will also cover how to pronounce Ordnungswissenschaft properly.

Marek Plichta is a game designer and art director at Berlin based indie studio Spaces of Play. He co-designed the award winning games Spirits and Ordnungswissenschaft. He also teaches game design at the University of Applied Sciences in Potsdam, Germany and interface design at the Game Design School in Schwerin and Leipzig. Marek organized the Global Game Jam in Berlin the last years.
He loves experimental games, interactive media installations, and to eat delicious bananas on continents far away.

Another indie talk added in the NGJ program by Damien Morello (Recoil Games)

NGJ12 is proud to announce an experiential talk by programmer Damien Morello, of Recoil Games!

Rochard – The Beginning – How The Game Came To Be
Damien will speak about his latest released work for the PS3 - Rochard – and talk about how it all started and how it went from prototype to publisher to release. He will share his and the team’s experience with Unity, which made it all possible, and how they implemented some of the features and effects for the game. On top of this, he will provide insight into the ideas behind the gameplay and graphics features from a design perspective and a high level programming standpoint. Last but not least, he will provide learning experiences in the mistakes that they originally made and how they ended up solving them, during the course of the development.
Now that you know what he’ll be talking about, here’s a little about him: Continue reading ‘Another indie talk added in the NGJ program by Damien Morello (Recoil Games)’

Making Board Games: The LEGO-Way – by Cephas Howard (Senior Design Manager, LEGO)

Cephas Howard will be giving a short talk at the NGJ12 about the development of LEGO Heroica roleplaying board game: Why his team did what they did, what they learned, some behind the scenes stuff, some images of fan built sets and even the many fan modded rulesets appearing online, as the community begins to make the LEGO board game their own.
Cephas will share some developmental artwork images, the online rules format, how they are evolving it and why they do it. Furthermore he will reveal a upcoming LEGO board game based on a very popular franchise and finish with Q&A.
The talk will take place in Aud 1 at 15:10, Friday the 27th of January.




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