Rss Feed
Tweeter button
Facebook button

Archive for the 'Announcement' Category

Survey for the Nordic Game Jam 2012

Nordic Game Jam 2012 SurveyThe Nordic Game Jam Crew again thanks you all for your participation and requests for all the participants to fill in the survey HERE:

As we continue to work to make the jam better EVERY year, your feedback is of utmost help to us!

There will be other updates along throughout the coming months, e.g. media updates, thus be sure to stay subscribed to all our channels ;) .

Though the jam is now over for 2012, it really never is quite over ;) . Thank you very much for the help!

Online voting – The motivation, the fuckup and what we learned.

Motivation

We have been experiencing some practical dificulties the past years when executing voting. First of all 300+ participants take up alot of space, and the method of having people place a single token on a game of their choice has its flaws. Just to mention a few:

  • Some games are better exposed than others because they are in front.
  • The voting process is in plain sight, which can affect the result because of strategic voting.
  • The method suffers from the spoiler effect, meaning similar games share votes and sink into oblivion.
  • People are rushed to make their choice.
The solution we wanted to apply to this problem is best described in this video describing the Alternative Vote method.  Basically we allow each voter to rank candidates in the order of their preference on a single voting card.

Thank You to the Participants, Partners, Sponsors and Guests

The Nordic Game Jam Crew would like to take the opportunity here, after rounding off the last finishing touches of the jam, to congratulate all the participants, partners and sponsors for yet another successful GAME JAM!

We again were the largest single site in the Global Game Jam, thanks to you all joining and registering on the global game jam site ;) .

For those that were unable to make it, here is a list of games that made it into the next round. For more games, be sure to check out http://www.globalgamejam.org and search for Nordic Game Jam, cause there are some gems in there ;) .

The 12 Finalists – 9 voted by the participants and 3 that were selected by the jury.

AAAAAAAARRRGGHHH!!!!! – Tim (Youtube link)
Boing Wauw
 (Youtube link)
Blind Monk – IOU Games
 (Youtube link)
Eskil’s Adventure – [Placeholder] Studios (Youtube link)
Infinite Swat – Infinite SWAG
 (Youtube link)
Mein Panzer – Robocat (Youtube link)
Mussades – Sugarush (Youtube link)
Simon Gustafsson Two And A Fjers Men [Haha] – Redgrim (Youtube link)
Spelunca – Spelunca Habitante (Youtube link)
Spläsh Dämäge - Team Mothership  (Youtube link)
Switch Naga Go! – Adorable Nagablob (Youtube link)
Who Took The Apple – Laus Fantastic Team (Youtube link)

Jury’s Choice Awards:

David McCarthy from GREE: Mussades – Sugarush (Youtube link)

Jeppe Carlsen from Playdead: Blind Monk – IOU Games (Youtube link)
Manveer Heir from Bioware: Simon Gustafsson Two And A Fjers Men [Haha] – Redgrim (Youtube link)
Ole Teglbjærg from Press Play: Boing Wow (Youtube link)

Winner of the Nordic Food Game Competition:

Jumping Suzy (YouTube link)

Board game competition winners:

1st: Mussades – Sugarush (Youtube link)
2nd: Blue Print – Hexagonians (Youtube link)
3rd: Ring the Gong – The Brotherhood – Part1, Part2 (Youtube link)
4th: Who Took The Apple – Lau’s Fantastic Team (Youtube link)

Winners of the Nordic Game Jam 2012

1st: Simon Gustafsson Two And A Fjers Men [Haha] – Redgrim (Youtube link)
2nd: Spelunca – Spelunca Habitante (Youtube link)
3rd: Who Took The Apple – Lau’s Fantastic Team (Youtube link)

A big thanks to Anders Lystad Brevik (@norwigi) for assembling and summarizing all the voted winners for the NGJ12.

Last but not least…

A huge thanks again to Martin Jonasson and Pernille Sihm for creating the T-shirt designs for both the organizers and the participants! Both did an excellent job and there are still some left for those that still haven’t gotten around to purchasing them ;) .

Spread the word on these games and retweet these babies, so that everyone else you know can get a chance to play them ;) .

More news to appear here on the blog shortly… keep posted ;)

Update on Nordisk Film “Crafty Creatures” competition

We have decided to change the format for the Crafty Creatures competition that was recently announced on the NGJ blog.

We realize that you’ll be very busy during the NGJ weekend producing your own game concepts, so we have decided to postpone the deadline for contest submissions – giving you time to create cool stuff for Crafty Creatures after the Game Jam.

Here are the rules for the contest:

Continue reading ‘Update on Nordisk Film “Crafty Creatures” competition’

48 Hour Games – The Nordic Game Jam interactive documentary

 

 

Last year there was a documentary crew at the Nordic Game Jam filming the event and following teams and characters. Some of the footage will be used in an interactive documentary funded by the New Danish Screen. The director Suvi Andrea Helminen and two of her assistant photographers will be filming again at the game jam this year, making establishing shots at the event. Their primary focus is to capture the mood, atmosphere and ambiance at the event. During the registration everyone will be asked to sign a release form (if you didn’t already do this last year).  If you are very ‘camera shy’ and do not want to be in the picture – please let us know at the registration desk and also try to make the photographers aware of this during the event.

Nordic Food Challenge Deadline postponed to Sunday at 14:00!

We decided to extend the deadline for the Nordic Food Challenge, and now the deadline is the same as the NGJ12 hand-in deadline, Sunday at 14:00.

The challenge stays the same: Make the best game about Nordic Food and win 10 000 kr for a trip to GDC in San Francisco!

Continue reading ‘Nordic Food Challenge Deadline postponed to Sunday at 14:00!’

Jam Games – The Physical Way

Nordic Game Jam 2012 will yet again give particpants the freedom to create a game on any platform. Last year we introduced the possibility to design a board game, running on a separate track with separate judges and seperate (awesome) prizes. Not hindered by stupid obstacles like writing code or producing assets, some of the board game groups managed to design and finalize up to 4-5 board games. We saw games like the evil board game President Evil, the eatable Chicken Farm, the zombie-game (with glow in the dark pieces) 28 minutes later, the online/real-time/board gamish Hero Network and the really evil Merchants of Death, where the players take turns to profit from war-torn countries.
Board games return this year. Bigger, better and more bold. This year there are no tracks. But making a board game will still be more awesome than anything else. Continue reading ‘Jam Games – The Physical Way’

Talks about Windows Phone 7 development and Farseer Physics Engine

We are proud to announce Alexandar Skronski from Nokia, who will give a short introduction about the joint Nokia and Microsoft merchandizing opportunities for WP applications.
We are also proud to announce Ian Qvist, who will give two talks introducing the XNA game development framework and how it can be utilized to build powerful games on the Windows Phone 7 platform.

NGJ Presents Main Talk: Rapid game development in Unity

Speaker: Emil “AngryAnt” Johansen, game developer, AI specialist, Unity expert
Day job: Creating awesome demo content at Unity Technologies Copenhagen.
After hours: Creating awesome AI middleware at AngryAnt.com.
Twitter: @AngryAnt
Tips and tricks built on years of blood, sweat and mockery. Under the looming flag of “SHIP ETH!”, I’ll share a bunch of guidelines, principles and work methods which I have found highly useful in shipping awesome shit on time.
The talk contains a good deal of Unity specific advice and examples, but much of it applies to any gamedev setup. Though mainly looking from the point of view of the programmer, this talk has relevance for all team members.

Nordic Game Jam 2012 Presents: The Logo Shop

You know that feeling in your stomach when your Game Jam Game finally comes together? When it gets a higher state of meaning just minutes before the final deadline when you’re high on cold coffee and lack of sleep? Yet your heart tells you that something is wrong… The Comic Sans that you’ve chosen for your game logo just doesn’t summarise the otherwise epic nature of your game.

Don’t worry, help is here. Nordic Game Jam presents The Logo Shop, the shop that makes awesome game logos for YOU! For FREE! Whether you’re looking for a logo for your ‘Barbie: Undead Nightmare’ game or the title just won’t work for you unless the letters are cut out of flaming ice, The Logo Shop is the place to go to.

The concept is simple: You come up with an awesome title for your game and The Logo Shop makes it look fantastic!

The Logo shop is a one man enterprise whose proud owner, Thomas Ryder, is a fanatic fontoholic and a vector curve wunderkind. Thomas claims to be the son of Helvetica, and is one of the few people in the world who laughs when someone tells a typography joke. He’s like a horse whisperer. But with fonts.

So get in line for a little logo love. No game is too small; no title is too weird.




Referrer Plugin made by Open Office.