Here you can find all practical information revolving around Nordic Game Jam 2012. This page will be updated over the course of the jam, so make sure to come back if you need information.
Continue reading ‘Practicalities’
Nordic Game Jam is people
Here you can find all practical information revolving around Nordic Game Jam 2012. This page will be updated over the course of the jam, so make sure to come back if you need information.
Continue reading ‘Practicalities’
We have decided to change the format for the Crafty Creatures competition that was recently announced on the NGJ blog.
We realize that you’ll be very busy during the NGJ weekend producing your own game concepts, so we have decided to postpone the deadline for contest submissions – giving you time to create cool stuff for Crafty Creatures after the Game Jam.
Here are the rules for the contest:
Continue reading ‘Update on Nordisk Film “Crafty Creatures” competition’
Last year there was a documentary crew at the Nordic Game Jam filming the event and following teams and characters. Some of the footage will be used in an interactive documentary funded by the New Danish Screen. The director Suvi Andrea Helminen and two of her assistant photographers will be filming again at the game jam this year, making establishing shots at the event. Their primary focus is to capture the mood, atmosphere and ambiance at the event. During the registration everyone will be asked to sign a release form (if you didn’t already do this last year). If you are very ‘camera shy’ and do not want to be in the picture – please let us know at the registration desk and also try to make the photographers aware of this during the event.

It’s the eve of the 2012 version of the Nordic Game Jam, and we’ve managed to contact Anchel Labena, a previous participant of the Nordic Game Jam who can’t wait to see what we have in store this year.
What is your personal background?
Anchel: Before starting ITU’s Master in Game Design I studied a Bachelor’s in Radio, TV and Film production at the University of Navarra in Spain.
Tools of your trade?
Anchel: My number one tool is my camera. Be it video or photo, it’s what I use to capture my source material. Then after that it’s the computer: be it Word, Photoshop or Premiere. And, of course, the web. That endless source of inspiration.
Describe your experience attending last year’s NGJ.
Anchel: Last year was an amazing experience for me. It was my first time at an event of this type and also the first time I was doing a videogame outside of any courses. At first I was pretty nervous, thinking that I wouldn’t be able to do much, not being a programmer.
Continue reading ‘Interview: Anchel, a NGJ2011 participant’
We decided to extend the deadline for the Nordic Food Challenge, and now the deadline is the same as the NGJ12 hand-in deadline, Sunday at 14:00.
The challenge stays the same: Make the best game about Nordic Food and win 10 000 kr for a trip to GDC in San Francisco!

Continue reading ‘Nordic Food Challenge Deadline postponed to Sunday at 14:00!’
Dear jammers, after the NGJ hand-in on Sunday, Presentations and Voting will start where you and four guest judges will select the best games that will be announced at the Award Show. We are proud the present you this years four amazing profiles from the game industry: Jeppe Carlsen (Playdead Games), David McCarthy (GREE), Manveer Heir (BioWare), and Ole Teglbjærg (Press Play). Continue reading ‘Exciting names in our NGJ jury this year’
Nordic Game Jam 2012 will yet again give particpants the freedom to create a game on any platform. Last year we introduced the possibility to design a board game, running on a separate track with separate judges and seperate (awesome) prizes. Not hindered by stupid obstacles like writing code or producing assets, some of the board game groups managed to design and finalize up to 4-5 board games. We saw games like the evil board game President Evil, the eatable Chicken Farm, the zombie-game (with glow in the dark pieces) 28 minutes later, the online/real-time/board gamish Hero Network and the really evil Merchants of Death, where the players take turns to profit from war-torn countries.

The Nordic Game Jam is proud to present to you a Jon Hare Talk – an industry veteran with a tonne of history and experience.
Jon Hare will be sharing a career retrospective, from Sensible Software to date, focusing on managing original IP in the 1980s and 1990s and how some of those lessons could play a role with being relearned in the modern era, now that the domination of the console giants are behind us.
Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name. Besides being most known as the creator of “Sensible World of Soccer” and “Cannon Fodder”, here’s a little bit more about him: Continue reading ‘NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!’
Referrer Plugin made by Open Office.