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Monthly Archive for January, 2012

Practicalities

Here you can find all practical information revolving around Nordic Game Jam 2012. This page will be updated over the course of the jam, so make sure to come back if you need information.

Continue reading ‘Practicalities’

Update on Nordisk Film “Crafty Creatures” competition

We have decided to change the format for the Crafty Creatures competition that was recently announced on the NGJ blog.

We realize that you’ll be very busy during the NGJ weekend producing your own game concepts, so we have decided to postpone the deadline for contest submissions – giving you time to create cool stuff for Crafty Creatures after the Game Jam.

Here are the rules for the contest:

Continue reading ‘Update on Nordisk Film “Crafty Creatures” competition’

48 Hour Games – The Nordic Game Jam interactive documentary

 

 

Last year there was a documentary crew at the Nordic Game Jam filming the event and following teams and characters. Some of the footage will be used in an interactive documentary funded by the New Danish Screen. The director Suvi Andrea Helminen and two of her assistant photographers will be filming again at the game jam this year, making establishing shots at the event. Their primary focus is to capture the mood, atmosphere and ambiance at the event. During the registration everyone will be asked to sign a release form (if you didn’t already do this last year).  If you are very ‘camera shy’ and do not want to be in the picture – please let us know at the registration desk and also try to make the photographers aware of this during the event.

Interview: Anchel, a NGJ2011 participant

Anchel Labena

It’s the eve of the 2012 version of the Nordic Game Jam, and we’ve managed to contact Anchel Labena, a previous participant of the Nordic Game Jam who can’t wait to see what we have in store this year.

What is your personal background?

Anchel: Before starting ITU’s Master in Game Design I studied a Bachelor’s in Radio, TV and Film production at the University of Navarra in Spain.

Tools of your trade?

Anchel: My number one tool is my camera. Be it video or photo, it’s what I use to capture my source material. Then after that it’s the computer: be it Word, Photoshop or Premiere. And, of course, the web. That endless source of inspiration.

Describe your experience attending last year’s NGJ.

Anchel: Last year was an amazing experience for me. It was my first time at an event of this type and also the first time I was doing a videogame outside of any courses. At first I was pretty nervous, thinking that I wouldn’t be able to do much, not being a programmer.

Continue reading ‘Interview: Anchel, a NGJ2011 participant’

Nordic Food Challenge Deadline postponed to Sunday at 14:00!

We decided to extend the deadline for the Nordic Food Challenge, and now the deadline is the same as the NGJ12 hand-in deadline, Sunday at 14:00.

The challenge stays the same: Make the best game about Nordic Food and win 10 000 kr for a trip to GDC in San Francisco!

Continue reading ‘Nordic Food Challenge Deadline postponed to Sunday at 14:00!’

Exciting names in our NGJ jury this year

Dear jammers, after the NGJ hand-in on Sunday, Presentations and Voting will start where you and four guest judges will select the best games that will be announced at the Award Show. We are proud the present you this years four amazing profiles from the game industry: Jeppe Carlsen (Playdead Games), David McCarthy (GREE), Manveer Heir (BioWare), and Ole Teglbjærg (Press Play). Continue reading ‘Exciting names in our NGJ jury this year’

Jam Games – The Physical Way

Nordic Game Jam 2012 will yet again give particpants the freedom to create a game on any platform. Last year we introduced the possibility to design a board game, running on a separate track with separate judges and seperate (awesome) prizes. Not hindered by stupid obstacles like writing code or producing assets, some of the board game groups managed to design and finalize up to 4-5 board games. We saw games like the evil board game President Evil, the eatable Chicken Farm, the zombie-game (with glow in the dark pieces) 28 minutes later, the online/real-time/board gamish Hero Network and the really evil Merchants of Death, where the players take turns to profit from war-torn countries.
Board games return this year. Bigger, better and more bold. This year there are no tracks. But making a board game will still be more awesome than anything else. Continue reading ‘Jam Games – The Physical Way’

Talks about Windows Phone 7 development and Farseer Physics Engine

We are proud to announce Alexandar Skronski from Nokia, who will give a short introduction about the joint Nokia and Microsoft merchandizing opportunities for WP applications.
We are also proud to announce Ian Qvist, who will give two talks introducing the XNA game development framework and how it can be utilized to build powerful games on the Windows Phone 7 platform.

NGJ Presents Main Talk: Rapid game development in Unity

Speaker: Emil “AngryAnt” Johansen, game developer, AI specialist, Unity expert
Day job: Creating awesome demo content at Unity Technologies Copenhagen.
After hours: Creating awesome AI middleware at AngryAnt.com.
Twitter: @AngryAnt
Tips and tricks built on years of blood, sweat and mockery. Under the looming flag of “SHIP ETH!”, I’ll share a bunch of guidelines, principles and work methods which I have found highly useful in shipping awesome shit on time.
The talk contains a good deal of Unity specific advice and examples, but much of it applies to any gamedev setup. Though mainly looking from the point of view of the programmer, this talk has relevance for all team members.

NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!

The Nordic Game Jam is proud to present to you a Jon Hare Talk – an industry veteran with a tonne of history and experience.

Jon Hare will be sharing a career retrospective, from Sensible Software to date, focusing on managing original IP in the 1980s and 1990s and how some of those lessons could play a role with being relearned in the modern era, now that the domination of the console giants are behind us.

Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name. Besides being most known as the creator of “Sensible World of Soccer” and “Cannon Fodder”, here’s a little bit more about him: Continue reading ‘NGJ Presents an Industry Veteran Talk by Jon Hare About IP Licensing, Management and Royalties!’




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