Bring From Home Games:

Fur Cry

Kick, Fart and Belch your way to victory in this arena styled party game amongst the palm trees of a tropical island. Created entirely using Deadline Games’ Kapow Game Engine, Fur Cry delivers a fun and hectic ‘same couch’ multiplayer experience. The procedurally generated (and procedurally unfair) objectives will make you scream, laugh and complain and the retro soundtrack will stick in your brain for days.

Frazer Brown - Artist / Fart Director
Mogens Hvidtfeldt - Programmer / Belch and Configuration Manager
Søren Lundgaard - Programmer / Creator of Stinky Code
Søren Seeberg - Artist / Technical Fartist
Teis Anker Mikkelsen - Producer / Fur Dresser
Uffe Friis Lichtenberg - Programmer / Smell Designer

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Make My Head Grow

This is a two player battle game. The players each control a small angry guy trying to push the other guys box over the edge. As everyone knows smacking your head into the ground makes your head grow - maybe even enough to make your box tremble and move, when you smash your head against the wall.

Paw Charlie Ravn - Game Director / Animator
Anders E. Madsen - Project Manager
Anders Leicht Thomsen - Game Designer
Per Henrik Storm - Programmer
Michael Francker Christensen - Programmer
Anders Vang Pedersen - Visual artist
Rune Klausen - Audio Designer

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German Garden Gnomes

In this game the player has the opportunity to wreak unlimited mayhem and destruction against a defenseless army of German garden gnomes. Grab the elves by their hats and toss the gnomes around the play field. If a gnome lies in the path of destruction once the time is up, a hilarious execution sequence will play for the player’s viewing pleasure.

Tor Fruergaard - Game Director
Jakob Hansson - Game Designer
Anders Krarup - Programmer
Esben Lundsager - Programmer
Bidda Camilla Solvang Poulsen - Graphics Designer
Jakob Mandøe Nielsen - Sound and Music

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Double Struggle

A game challenging the cooperation between two players or the two brain hemispheres of a single player. You control the two heads at either end of a caterpillar-like creature - your goal is to grow long enough to escape a crumbling foating island before time runs out. You do so by eating colored creatures in the order required by a strict diet, which is shared between the players (you have two heads, but only one stomach). Eating the wrong things at the wrong time will decrease your remaining time, while pushing the spiky dark bad guys off the island will increase your time.

Robert Cupisz - Programmer
Martin Gjaldbaek - Programmer
Simone Cecilie Moeller - Visual Designer
Stine Munkesoe Kjaerboell - Visual Designer
Jess Uhre Rahbek - Game Designer
Gunnar Wille - Game Director
Carina Randloev - Game Director

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Sheep Lifter

We took the mad scientist approach and created a weird 3D game loosely
based on Broderbund's 80es classic Choplifter. To play the game
successfully the player must possess a combination of navigation
skills and planning ability.

Jeppe Schmidt - Programmer
Jon Frydensbjergt - Programmer
Thomas Bendt - Music and Sound Design
Nicklas Schmidt - Music and Sound Design

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